From Concept to Credits, Faster: NVIDIA Studio Ecosystem Improves Game Creation with RTX Acceleration and AI

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Top artists, producers, developers and game designers come together this week for the Annual Game Developers Conference. As they exchange ideas, educate and inspire each other, NVIDIA Studio’s ecosystem of RTX-accelerated apps, hardware and drivers helps advance their craft.

GDC 2021 marks a major breakthrough in game development with NVIDIA RTX technology built into the latest versions of Unity, Unreal Engine 4, Toolbag and more. They are supported by the NVIDIA Studio Driver for July, available today, offering industry-leading performance and reliability.

Developers can create better looking games, in less time, without worrying about their systems crashing, with NVIDIA Studio.


Game Development Runs Faster with NVIDIA Studio

The two most popular PC game engines, Unity and Unreal Engine, have recently received additional RTX benefits.

The new 2021.2 beta version of Unit provided native support for NVIDIA DLSS, allowing game developers to easily integrate advanced AI rendering into their games. DLSS produces image quality comparable to native resolution – and sometimes even better – while conventionally rendering only a fraction of the pixels, improving real-time performance for more engaging experiences and saving artists time valuable export.

DLSS SDK 2.2.1, the latest from NVIDIA and integrated with Unity 2021.2, brings a new shot function to enable the optimal image quality for a particular resolution, called “Auto” mode. There is also an optional sharpness slider for developers to further refine their visuals.

Unreal engine 4.27, currently in preview, included an experimental feature called Eye-Tracked Foveated Rendering. The technique renders a single image at different resolutions, emphasizing the point of focus, while blurring other parts, to mimic human eyesight.

It is perfect for Extended Reality with improved performance on NVIDIA RTX GPUs, using NVIDIA Variable Rate Shading, and no noticeable loss in image quality. Additionally, RTX ray tracing-based Lightmass GPU baking introduced settings to better control lighting and detail levels in production assets.

Image courtesy of Unreal Engine.

Marmoset Tool Bag 4.03 sports a new ray tracing engine, optimized to run on all modern GPUs. Even faster ray tracing results are achieved with native hardware support for NVIDIA RTX devices.

The most recent update added RTX-accelerated AI denoising, allowing in-game artists to quickly visualize materials with photorealistic lighting and shadows.

Image courtesy of Marmoset Toolbag.

RTX accelerated ray strokes with enhanced shading, overall lighting, and reflections raise the bar for visual quality, while RTX accelerated baking speeds up asset creation.

NVIDIA Omniverse is a 3D content creation and collaboration platform. It was designed from the ground up to be easily scalable and customizable with a modular development framework. The platform includes out-of-the-box Omniverse applications such as Machinima and Audio2Face, plus a collection of over 200 Omniverse kit extensions, small pieces of code specially designed to accomplish a specific task.

Game developers can use the predefined apps or extensions, or easily create their own tools on Omniverse Kit, a robust system for coders with basic programming skills to build extensions, applications, and microservices to aid content creation pipelines.

Image courtesy of NVIDIA Omniverse.

Developers can learn more about Omniverse in the GDC session Collaborative game development with NVIDIA Omniverse, which will take place from 8:30 a.m. to 9:30 a.m. PT on July 22. The session will feature tips on collaborative workflows between leading industry applications such as Unreal Engine 4, 3ds Max, and Maya, as well as an introduction on how to build on Omniverse. Pencil case. Interested developers can register here.


The Studio Advantage, designed for the daring

NVIDIA Studio ushered in a new era of creative performance with laptops and desktops specifically designed to power the world’s most innovative minds. Equipped with cutting-edge RTX GPUs, these machines deliver unprecedented levels of computing power.

Future game developers and content creators can unleash their creativity and create beautiful worlds with the latest NVIDIA Studio laptops powered by RTX 30 Series GPUs.

Perfect for returning students, Studio laptops speed more than the latest game engines, they power dozens of STEM applications – including engineering, computing, data science, and economics applications – as well as applications on which creators rely on. The latest selection of Studio laptops can be found in the Workshop shop.

Working with game engine and creative application developers, teams of testers and engineers are continuously optimizing the way NVIDIA hardware works with the best software – improving functionality, reducing repetitive workflows and speeding up . Studio drivers are extensively tested to deliver the performance and reliability developers need, helping them create blockbuster games at the speed of imagination.


Boost your creativity with the July Studio pilot

The NVIDIA Studio driver for July available today supports updates to Unity, Unreal Engine, Towolbag, Omniverse and more.

Encapsulate 3.1, released on July 21, adds a new NVIDIA Realtime Denoiser and NVIDIA DLSS support, designed for realtime engines using NVIDIA RTX GPUs.

Image courtesy of Enscape.

This allows smoother visibility of the viewport, as well as the ability to render at lower resolutions, allowing for higher frame rates, using the super resolution of AI to increase the image. for equal or even better visual fidelity.

Pixar Animation Studios RenderMan 24 added RenderMan XPU, a GPU-accelerated ray tracer focused on appearance development.

[Link]Image courtesy of RenderMan 24.

With AI denoising in the viewport, RenderMan XPU allows artists to interactively create their art and view an image that is predictive of the final rendering of the image.

Click on here to download the Maya teapot asset used in the benchmarks.

Topaz Video Enhance AI Now features Slow Motion, a new AI feature powered by RTX GPU Tensor Core that delivers high-quality, smooth, slow-motion capture with minimal artifacts.

Most importantly, eliminate the need for an expensive high frame rate camera.

Finally, players and content creators who use Discord to collaborate and share content with friends, you can use the new NVDEC integration, exclusive to NVIDIA GPUs, for accelerated video decoding. This allows them to share screens and stream on Discord with reduced video resources and improve gaming performance.

Stay up to date on new Studio products by subscribe to the NVIDIA Studio newsletter and follow us on Facebook, Twitter and Instagram.

Warning

Nvidia Company published this content on July 19, 2021 and is solely responsible for the information it contains. Distributed by Public, unedited and unmodified, on July 19, 2021 01:17:11 PM UTC.



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